Monday, March 7, 2011

Pre-PAX Update

This Friday, PAX East 2011 kicks into gear. I'm stoked to be covering the event for my pals at Gamer Melodico. I'll be sure to link to that coverage here once it's up. Hijinks: guaranteed to ensue.

Friends unfamiliar with the greater Boston area convention center scene, and who are you because we may have to not be friends anymore until you correct that, rest assured the new venue is much larger than the Hynes. Last year's event was pretty cramped, and now that the organizers have a better idea exactly how many folks will flock to our fair city for the weekend, I'm confident the environs will be more accommodating.

I mean, I'm still gonna bring my DS, though.

Regular Infinite Lag readers—all three of you—will notice I haven't kept up my typically torrid posting pace lately. I've obviously been putting all my energy into punchy alliteration and poor attempts at sarcasm.

I did manage to conserve at least a little energy, though, for a piece I'm quite proud of: "Data, Commander." It was my first contribution to Gamers With Jobs, the site that, single tear, really got me started writing seriously about games. Shawn, Sean, Julian, Rob, Lara, Cory, Allen, Erik and the rest of the motley crew over there have built an amazing community and consistently produce terrific writing and a top-quality podcast. I'm honored to be welcomed into the fold.

I'm also continuing to write for Kill Screen as long as they'll have me. In addition to the two reviews I've done recently—one on free browser game ...But That Was [Yesterday] and another on Xbox Live Indie Game Cthulhu Saves the World—I've got a piece in the upcoming print issue. Speaking of which, you really ought to do yourself a favor and subscribe. You won't regret it.

There are a number of games I do want to jabber about here on the blog, including recent acquisitions like Battlefield: Bad Company 2 and Dawn of War II: Retribution, but I'm afraid they'll have to wait until after PAX. Sorry, games, and sorry, visitors. I love you both, but I have promises to keep, and miles to go before I sleep, and terribly cliché thieveries on which to end blog posts.

1 comment:

  1. Who can't wait? We can't wait. By the numbers:

    > 81 hours until PAX.
    > 3 days' worth of expo floor time.
    > 1 excited editor at Melodico.

    That was me trying to amass as much data as possible, but I'm kind of coming up short. Anyway, rock on—can't wait to see what you've got cooking for that KS print issue.

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