- Finished up Just Cause 2. Well, the story, anyway. After 50+ hours I'm still only at 55% complete. Wish I had picked it up when it first came out - it's become one of my go-to games. Wrote about it a few weeks back.
- Also polished off the main story of Red Dead Redemption and maybe half of the main questline in the Undead Nightmare add-on. I'm a bit RDR'ed out, I think, although I do plan to finish the DLC, which I'm digging. The final act of the main game left such a weird (not bad - just uncanny) taste in my mouth that I'm not quite sure how to reconcile it all. Without getting into too much detail or trespassing into spoiler country, let's just say I remain baffled by why the final act wasn't the first act.
- Singularity. Discussed that one already.
- Dante's Inferno. Ditto.
- Rock Band 3. A great selection of tracks, although I confess I haven't spent as much time as I'd like with it yet; still waiting on the twice-delayed MIDI adapter attachment so I can hook up my keyboard.
- Splinter Cell: Conviction. Okay, so now I understand Fisher-Fest 2010. I don't really have much to say about this game other than that playing through it was like idly half-watching a rerun of Commando on TV while killing a bag of Jax on a lazy Sunday. It is what it is. And you feel vaguely guilty afterward.
- Mass Effect 2: Lair of the Shadow Broker. Well, it's more Mass Effect 2. And, um, remember Mass Effect 2? That was awesome.
- Two Worlds II. Honestly, I was rooting for this one. A few critics I admire spoke highly of this B-movie fantasy title, and knowing my predilection for somewhat broken yet charming games, I thought this'd be right up my alley. Nope. In the few hours I played before I gave up - and I hate giving up - the combat was just far too broken. At least my frustration prompted Mrs. JPG's suggested review title: "Two Worlds II: Drop This Deuce."
- Cthulhu Saves the World. Check out my review of this old-school indie gem at Kill Screen.
- Ilomilo. This brain-twisting puzzler is extraordinarily well-made and unrelentingly adorable. I'll have a lot more to say about this one once the wife and I finish our co-op playthrough, but for now, please enjoy this image of our friendly "thumb-creatures" enjoying a nice cup of tea.
- Puzzle Quest 2. Although there's no doubt the presentation, role-playing elements, and puzzle variety are much improved over the original, the battles are freakin' interminable. I wonder if the scaling system is broken; at level 37, I don't feel significantly more powerful than my adversaries. I like the addition of "action points" gems and the search, disarm, unlock, and loot minigames, but I feel like I'm treading water in the story.
- Amnesia: The Dark Descent. A few hours in, I'm still wondering when this gets scary. There have been a few tense and cool setpiece moments - the monster's footprints in the water come to mind - but my primary reaction has not been fear but annoyance so far. It's difficult for me to parse which elements of the game world can be interacted with and which are static; for example, I wasted two oil canisters trying to escape a room by jumping through a hole in the ceiling when all I had to do was move some rocks. That'd be a "duh" moment except for the fact that the rocks I'd encountered earlier, in other rooms, were immovable. I do have to praise Amnesia for its audio design, though - one of the best examples of ambient sound in recent memory.
- ...But That Was [Yesterday]. I also reviewed this one for Kill Screen; very worth the 15 minutes it'll take you to complete.
- Warhammer 40,000: Dawn of War. I LOVE IT. SHUT UP.