- This brief interview with the creator of Minecraft hints at an interesting, and I think worthwhile, take on videogame design - namely, that it should seek to emulate boardgames more.
- Troy Goodfellow's post about how his deep immersion in the "grammar" of strategy games has conditioned him to respond to games in other genres is another topic that deserves further discussion, and I hope to see more from him, and others, on the subject.
- As a nice companion piece to the above, check out Nels Anderson's recent post discussing the difference between "mastery" and "domination." A good read for game critics looking to build their lexicon.
- Darby McDevitt's feature "A Practical Guide to Game Writing" at Gamasutra delivers exactly what it promises.
- The reviews of Fallout: New Vegas are pouring in, and while I'm usually not big on reviews, Justin McElroy's and Russ Pitts' stand out. I've written before about how certain games seem impossible to quantify, and New Vegas seems like one of them. Where does that leave the reviewer, then? An experiential narrative style can go a long way in these cases.
Friday, October 22, 2010
Here's the roundup of pieces I've enjoyed this week: